I played 2 games last night. First game Saw Avatar Seamus vs Avatar Zorida. Second was Avatar Kirai vs Avatar Criid. Whats that you say? Battle Report? well if you insist.
Zorida Avatar of Fate
Zorida, Avatar, Nekima, Lilitu, 3 Tots, 2 Desperate Mercs
Seamus, Avatar, Dead Rider, Crooked Man, 2 Belles, 2 Necro Punks
My first game was against Chris Ward playing what he saw as a very versatile grow list with Zorida. I do not like the grow list personally, I find it too slow. Turn one he made a few mistakes and it cost him a lot of temp. He moved Nekima away from his tots and lost out on some blood. He forgot to have Zorida cast Hex on Lilitu and remove her take damage for not having a bro around. Zorida spent her first turn making a Wicked Doll. I had My crew move up to try and counter his Line in the sand markers. I also sent a Necro Punk to go try and deliver Zorida a message. Turns 1 and 2 saw pretty much no action. He did manage to grow a Mature Nephlim on turn 2.
I killed off a tot and turned him into a Belle. Chris lured that belle into his lines but failed to kill it. Trading a few lures I was able to weaken the Lilitu down a bit and leave her in charge range of the Dead Rider who ran in and took her out. I lost a Necro Punk in a chump battle to a Terror Tot. His Wicked Dolls then lined up against my Crooked man and last Necro Punk. Things didn't go great for me there as Wicked Dolls are nasty in pairs.
Turn 3 He moved the Mature up towards my Line and Nekima killed off the summoned Belle. I lined up my shots on both. THe Dead rider flurried Nekima killing her, and I used No Escape on the Mature with Seamus. I lured the Mature again, charging in with Seamus and killing it with Slit Juggular. Seamus was now ready to manifest.
Turn 4 was pretty much the End. Seamus and Zorida both manifested, but Zorida had no more crew to help back her up. Seamus then Went all sickhouse psycho on Zorida and her crew turning them into a fine pulpy paste. I was able to deliver the message on turn 4 or 5. either way it was too late for full points so I ended up winning 6-0.
Seamus Avatar of Dread
So this game I remembered to keep Seamus in little guy form long enough to deal with the Heavy Hitter. Had Nekima still been around I would not have been afraid to manifest. It was the combo of both her and the Mature that kept me in check. Being able to take them both out in 1 go was just a nice bonus. Only down side here was that Manifesting was piling on an already one sided game. I mentioned to Chris that I think the game could have been a lot different had he gotten his activation order down for turn 1 and been able to grow his tots faster. Also Zorida did nothing but summon wicked dolls for the first 3 turns. made it hard to deliver her a message, but also meant she was pretty well out of the early part of the game. MVP was easily the Dead Rider. He was a wrecking machine took down a Tot, Lilitu, and Nekima.
Sonnia Avatar of lighting crap on fire
Sonnia, Avatar, Executioner, Guardian, 2 Guild Hounds, Witchling Stalker, Desperate Merc
Kirai, Avatar, 5 Seishin, Lost Love, Datsue-Ba, 2 Gaki, Insideous Madness
So Bill also had a grow list of sorts (still not a fan) He took the Desperate Merc in order to turn into a cheaper witchling stalker. Problem is Criid needs a (0) action to get a free book to cast that spell, but her (0) action is also needed for a manifest requirement. It set his burninating back a bit. Turn 1 Kirai summons her self down to 1 wound. Then Datsue-Ba wacks her, turning her into a spirit off the lost love. (i need to be a spirit for 2 turns to manifest) We engaged a 2 Dogs with a Summoned Gaki and Ikiryo. Ikiryo needs to kill 2 models as my other manifest requirment so I try to kill some dogs. little bastards are tougher then I thought, plus I black Joker a damage flip and they live. I win init turn 2, and Ikiryo pops a dog, then I go for the second, do 3 damage, and then black joker AGAIN... jerk ass joker!
The Exectioner and Guardian pop into the fray and Ikiryo dies. I summon a new ikiryo, place him, Datsue-ba, and the Insideous near the executioner and whoop him up... Then he attacks back with Slow to Die and triggers Decapitate on Datsue-Ba, and I only have 1 card in hand. So instead of killing his 7point model, I lose mine, big time turn around.
Ikiryo then kills off the Guardian, completing my manifest requirements. we trade a few more blows, and by this point there are a ton of corpse counters on the board. Criid blasts into the melee, but only hits my dudes. She then turns the insideous into a Witchling.
Kirai goes, pops into the combat and manifests. She then kills the Executioner and shrugs off his std attack. I realise at this point that I am going to regret avatar Kirai. I have her, 2 Gaki and some Seishin. Not as many models as I would like to have. Criid Manifests, and kills 1 Gaki (I let it die to get another Seishin) She also Drops a Flame Pyre on Kirai and kills 2 more Seishin. I run a Gaki into his Witchling Stalker who propmtly kills it off. This triggers Kirai's Mark of Vengeance and she busts out of the Pyre and wacks the Stalker, the stalker then flees from her Terrifying, into the Prye, and dies (im in good shape I think at this point.)
A Seishin gives Kirai +2CB and she attacks Criid. I hit 3/4 attacks, and on the last 1 I flip a double Severe Damage on a negative flip to kill her. We called it there, but in hind sight It was a really close game and he still had a shot since I hadn't touched his supply Wagon yet. I think the game would have ended 8-4, but who knows.
Kirai Avatar of Vengeance / Game MVP
It was a pretty wild game with a lot of back and forth. I think Manifesting was a big mistake for Kirai here. Her normal ability to sit back, summon, heal, and swap spirits around likely would have done me more good. Either way the Lovely lady gets MVP, since once I manifested she had to do all the heavy lifting (killed Executioner, Witchling, Criid, and made 2 witchlings flee from combat.) A-Criid is a MONSTER, holy cow, She barely got to do anything and I though I had no chance against her. 3 auto damage from a Pyre moving on to you, then another 3 when you start your turn. Plus her 8' pulse that does 2 more damge, means she can really throw out some hateful damage. Plus what ever the hell else she does. She does scare me quiet a bit.