A Doctor one time tried to give me some medicing to contain my awesomeness, but it failed. Not even science can stop me from being this Awesome
Tuesday, December 27, 2011
Merry Christmas Everyone!
Hope everyone had a good Christmas (If you dont celebrate Christmas start, its awesome). I had a pretty good weekend, and got in some gaming.
Friday - got off work early, but had some errands to run before I could get out to Huzzah. I eventually got out and brought my Circle of Oboros. I played 2 games.
Game 1 Kromac vs Barnabus. We stumbled through eachothers armies, having never faced them before. But in the end Kromac leapt into Barnabaus' face and axed him down.
Game 2 E-Kaya vs Starkohv - I realized right quick I couldn't take him head on, he had stuff with high armor, so I ran around to his flanks and engaged him that way. Picking off his units and Jacks 1 at a time until my Warpwolves killed off Strakohv.
Saturday - Went to the Skins game. It was cold and a loss, but still a lot of fun.
Sunday - Christmas, I got Super Dunegon Explore and Quarriors and the Demon expansion from my Secret Santa, who as it turns out was my Brother who I got for Secret Santa. It was cool.
Monday - Saw Sherlock Holmes 2. Its was good, and if you liked the first one you will like this one. But it felt like the first movie was better rounded then the second. I guess I felt like something was lacking, even though it was like 135 mins. After the movie we played Ticket to Ride and tried to learn Quarriors... we failed, but after looking at the internet I learned what we did wrong and how to fix it in the future.
Im hoping to convice people to jump in a game or 2 tonight.
Friday, December 23, 2011
Ramos got a Girlfriend
Its pretty much true, or maybe more like a clingy wife. Either way from no on where Ramos goes, the Mechanical Rider goes. She is pretty beastly. Im pleased with her horse more then her to be honest. But overal I like the way she came out.
Soulstone Mine and Large Arachnid are next on the paint list.
Soulstone Mine and Large Arachnid are next on the paint list.
Tuesday, December 20, 2011
A What Kind of Tournament?
The Warmachine kind! I know it doesn't seem like something I would do. But on saturday pretty much everyone was busy doing other things, so I packed up a small bag of Cryx and went out to the event.
Its been a long time since I've really played WM. Even longer since i've gone to a tournament. But I do remember how to make a Denny list, even in MKII where things are slightly different, but kind of the same anyways. I also made a Skarre list as my back up, but never used it. So here is the Denny List
Denegrah +5 soul stones... wait thats not right, hold on I'll get it
2 Deathrippers
2 Nightwretches
Skarlock
2 Pistol Wraiths
2 Bloat Thralls
6 Bile Thralls
10 Mechanithralls
2 Brute Thralls
Plan is a simple one. Drop your defenses with Denny, knock you down, and have all the guns shoot you until you die.
*NOTE* Im not gonna try and remember what my opponets models are, I only focus on Caster Kills. Also this will be mostly highlights, after the tourney I went to a chirstmas party and got hammered.
Game 1: Vs Dixon and Grimm Angus
We had a mission, that we misread, then asked the TO for clarification which he gave us, and later turned out to be wrong. There was a failure to communicate in there somewhere. Either way, Dixon was using a scenario item, and it was wrecking me, but he shouldn't have been allowed to use it. We just didn't understand the TO when he explained it to us. On Turn 2 I sent a bone Jack up next to Grimm and tried to hit with Parasite. I got around his cover and needed like an 8 or something. I boosted my attack and rolled 1,1,1. It was a bit of a let down to be honest. I was able to get him hit with parasite the following turn and actually do some damage to him, dropping by about 5-6 life. Unfortunetly Denny had moved too far up. Basically I seemed to plan as though I were going to kill him even though I missed my spell, and didn't really consider other options. With Denny too far forward Grimm walked up close, shot her, and knocked her down. Then a Dire Troll ran in and stomped her. Had I hit the parasite the turn earlier, Denny would have used her Feat the turn she died, and I doubt he could have reached her then, and she likely would have lived, and I believe I would have won the game. But Dixon is a good player and may have retreated to try and regroup and come back at me with his army less nerfed.
Game 2 vs Bill and Kallus
We had a mission that made no sense, and there some other special rules. Im not really sure what it was all about, but I got a free unit of bane thralls. Bill moved up his Hex Hunters, and I immediately noticed the women in Northern Virginia all swoon simultaineously. Kallus popped his feat at some point, which gave him an Incubi every time I killed one of his models. Then The Hex Hunters charged into my Mechanithralls, and a few things happened. My Mechanithralls got wrecked, The TO got impregnated, and Bill's children's IQ's all raised 20 points. It was unreal. Then tragedy struck. As the Striders picked off the remainging Mechs, they were unable to get a bead on all the Bile Thralls. The three pudgy death machines stepped forward and purged all over the place, killing 5 striders, bayle, A totem hunter, 4 Hex Hunters, and a lot of the Incubi that Kallus feat created. Shocked that they could be killed, the poor bastards booked it outta there. He must have made like 13 Incubi, but I was able to keep killing them back down, with the Bile Purges, free bane thrall unit that popped up, and pistol wraith or 2. The feat was cool though, and he had a bunch of incubi left over afterwards. Bill was running low on Time and must have been so thrown off by his Hex Hunters being killed, that Kallus charged up a bit too close into a Bone Jack and ripped it to pieces. My turn was Denny's time to shine. Feat, Knock down Kallus, and let the little dudes in her crew handle the rest. Kallus lived through a lot of hits, but the volume was too much for him. Victory to Denny!!!
Round 3 vs E-Sevy and Jason
This was a rough game. I dont like facing menoth. Especially the jerk bags who can say no spells! and kill upkeeps and all that crap. I was basically getting my ass kicked for the first 3 turns. I was running out of dudes and options so out of a combo of boredom and frustration I went for a caster kill with out my usual set up. The Skarlock cast Ghostly on my Mechanithralls to get them clear of Melee with out free strikes. They ran into combat with Sevy. Denny walked up, popped feat and blasted the back of one of them with Scouge. She boosted the collateral damage on Sevy and as if to make up for the triple 1's for Dixon my dice gently came to rest on triple six's. Sevy took a heavy beating from that shot. With him crippled at that point a Pistol Wraith calmly made its way over and put him down for goood. I did have another couple shots to take at him, and afterwards I did the numbers in my head, on average rolls I still would have done between 19-21 wounds to him, and Im fairly sure he only has like 16 in the first place. But damn were those 6's cool. Again Victory to Denny!!!
So the event ended. I finished in 3rd place with a 2-1 record. Not bad for coming back to a game I haven't played in I would say around 2 years. Its also got me all jazzed up to play it a little more. I've been looking over my Circle, and trying to figure out when I can get out to Huzzah to play with it.
Tonight is back to the game I really love though as Ramos and Kaeris get their first field run since I bought all the cool new stuff for them!
Its been a long time since I've really played WM. Even longer since i've gone to a tournament. But I do remember how to make a Denny list, even in MKII where things are slightly different, but kind of the same anyways. I also made a Skarre list as my back up, but never used it. So here is the Denny List
Denegrah +5 soul stones... wait thats not right, hold on I'll get it
2 Deathrippers
2 Nightwretches
Skarlock
2 Pistol Wraiths
2 Bloat Thralls
6 Bile Thralls
10 Mechanithralls
2 Brute Thralls
Plan is a simple one. Drop your defenses with Denny, knock you down, and have all the guns shoot you until you die.
*NOTE* Im not gonna try and remember what my opponets models are, I only focus on Caster Kills. Also this will be mostly highlights, after the tourney I went to a chirstmas party and got hammered.
Game 1: Vs Dixon and Grimm Angus
We had a mission, that we misread, then asked the TO for clarification which he gave us, and later turned out to be wrong. There was a failure to communicate in there somewhere. Either way, Dixon was using a scenario item, and it was wrecking me, but he shouldn't have been allowed to use it. We just didn't understand the TO when he explained it to us. On Turn 2 I sent a bone Jack up next to Grimm and tried to hit with Parasite. I got around his cover and needed like an 8 or something. I boosted my attack and rolled 1,1,1. It was a bit of a let down to be honest. I was able to get him hit with parasite the following turn and actually do some damage to him, dropping by about 5-6 life. Unfortunetly Denny had moved too far up. Basically I seemed to plan as though I were going to kill him even though I missed my spell, and didn't really consider other options. With Denny too far forward Grimm walked up close, shot her, and knocked her down. Then a Dire Troll ran in and stomped her. Had I hit the parasite the turn earlier, Denny would have used her Feat the turn she died, and I doubt he could have reached her then, and she likely would have lived, and I believe I would have won the game. But Dixon is a good player and may have retreated to try and regroup and come back at me with his army less nerfed.
Game 2 vs Bill and Kallus
We had a mission that made no sense, and there some other special rules. Im not really sure what it was all about, but I got a free unit of bane thralls. Bill moved up his Hex Hunters, and I immediately noticed the women in Northern Virginia all swoon simultaineously. Kallus popped his feat at some point, which gave him an Incubi every time I killed one of his models. Then The Hex Hunters charged into my Mechanithralls, and a few things happened. My Mechanithralls got wrecked, The TO got impregnated, and Bill's children's IQ's all raised 20 points. It was unreal. Then tragedy struck. As the Striders picked off the remainging Mechs, they were unable to get a bead on all the Bile Thralls. The three pudgy death machines stepped forward and purged all over the place, killing 5 striders, bayle, A totem hunter, 4 Hex Hunters, and a lot of the Incubi that Kallus feat created. Shocked that they could be killed, the poor bastards booked it outta there. He must have made like 13 Incubi, but I was able to keep killing them back down, with the Bile Purges, free bane thrall unit that popped up, and pistol wraith or 2. The feat was cool though, and he had a bunch of incubi left over afterwards. Bill was running low on Time and must have been so thrown off by his Hex Hunters being killed, that Kallus charged up a bit too close into a Bone Jack and ripped it to pieces. My turn was Denny's time to shine. Feat, Knock down Kallus, and let the little dudes in her crew handle the rest. Kallus lived through a lot of hits, but the volume was too much for him. Victory to Denny!!!
Round 3 vs E-Sevy and Jason
This was a rough game. I dont like facing menoth. Especially the jerk bags who can say no spells! and kill upkeeps and all that crap. I was basically getting my ass kicked for the first 3 turns. I was running out of dudes and options so out of a combo of boredom and frustration I went for a caster kill with out my usual set up. The Skarlock cast Ghostly on my Mechanithralls to get them clear of Melee with out free strikes. They ran into combat with Sevy. Denny walked up, popped feat and blasted the back of one of them with Scouge. She boosted the collateral damage on Sevy and as if to make up for the triple 1's for Dixon my dice gently came to rest on triple six's. Sevy took a heavy beating from that shot. With him crippled at that point a Pistol Wraith calmly made its way over and put him down for goood. I did have another couple shots to take at him, and afterwards I did the numbers in my head, on average rolls I still would have done between 19-21 wounds to him, and Im fairly sure he only has like 16 in the first place. But damn were those 6's cool. Again Victory to Denny!!!
So the event ended. I finished in 3rd place with a 2-1 record. Not bad for coming back to a game I haven't played in I would say around 2 years. Its also got me all jazzed up to play it a little more. I've been looking over my Circle, and trying to figure out when I can get out to Huzzah to play with it.
Tonight is back to the game I really love though as Ramos and Kaeris get their first field run since I bought all the cool new stuff for them!
Thursday, December 15, 2011
Max's Life Update
Max is my character in Skyrim, and I constantly seem to want to talk about this game, so I will. I was planning to steal Mike's idea of a journal type thing, instead I think Im going to do it as a narrator. Im thinking in the voice of Jeremy Irons. Watch This to get the voice in your mind
In the past, Month or so. Max's life has been altered. Fate has intervened on several occasions. And fate can be a cruel mistress, but for Max fate has changed him in way that he never could have imagined. He had been rounded up with the Storm Cloaks and sentenced to death. His demise seemed inevitable, as he knelt at the feet of the executioner, fate took him by the hand and sent him an unlikely savior. A Dragon. The Dragon rained fire and death down all around him, but somehow Max survived and escaped.
His life seemed to return to normal for a short while after his ordeal, but that was not to last. Tasked by the Jarl to join his soldiers and slay a lesser Dragon, Max agreed reluctantly. The task was not easy, but once it was done Fate took him for yet another spin. He absorbed the soul of the deceased Dragon, proving he was a Dragonborn. A line thought lost long ago of Humans who share blood with the dragons. Again Max's life took an unexpected turn.
Since this fateful day Max has embarked on a harrowing pilgrimage to meet the Greybeards who for centuries have trained the Dragonborn. Along the way he was confronted by a Mighty Frost Troll, though the beast was powerful, Max's Magical flames kept it at bay.
Joining the ranks of the Companions, Max sought honest work. Little did he know of their Dark secret. The Inner circle of the Companions were of tainted blood and turned into feral werewolves by the moonlight. Max still befriended them and was quickly elevated to their elite, where upon they made him one of them. Even with this curse in his veins he fought valiantly against it, and came upon a cure. He cured all that he could from their line. And in the end was made Harbinger of the Companions. Their now trusted leader. He even took Aela the Huntress to be his wife.
Max has also had dealings with the Theives and Asssassins of Skyrim. But has yet to take them up in their offers for membership, their lines are less honorable, and Max still has his morals. (At least for nowm, that could change if I want more money)
There is a great deal of strife ahead in Max's life, but he stands ready to meet it, with Sword or Flame, he and his trusty Housecarl Lydia, side by side, will defeat it, as they have a great many of the Dragons who now plague Skyrim. And like the Dragons any hardship Max faces will only result in his power and heroic standing increasing with in the land. Until such a time as Fate decides he has done enough for the world and allows him to rest, remembered as the Hero he truely is.
In the past, Month or so. Max's life has been altered. Fate has intervened on several occasions. And fate can be a cruel mistress, but for Max fate has changed him in way that he never could have imagined. He had been rounded up with the Storm Cloaks and sentenced to death. His demise seemed inevitable, as he knelt at the feet of the executioner, fate took him by the hand and sent him an unlikely savior. A Dragon. The Dragon rained fire and death down all around him, but somehow Max survived and escaped.
His life seemed to return to normal for a short while after his ordeal, but that was not to last. Tasked by the Jarl to join his soldiers and slay a lesser Dragon, Max agreed reluctantly. The task was not easy, but once it was done Fate took him for yet another spin. He absorbed the soul of the deceased Dragon, proving he was a Dragonborn. A line thought lost long ago of Humans who share blood with the dragons. Again Max's life took an unexpected turn.
Since this fateful day Max has embarked on a harrowing pilgrimage to meet the Greybeards who for centuries have trained the Dragonborn. Along the way he was confronted by a Mighty Frost Troll, though the beast was powerful, Max's Magical flames kept it at bay.
Joining the ranks of the Companions, Max sought honest work. Little did he know of their Dark secret. The Inner circle of the Companions were of tainted blood and turned into feral werewolves by the moonlight. Max still befriended them and was quickly elevated to their elite, where upon they made him one of them. Even with this curse in his veins he fought valiantly against it, and came upon a cure. He cured all that he could from their line. And in the end was made Harbinger of the Companions. Their now trusted leader. He even took Aela the Huntress to be his wife.
Max has also had dealings with the Theives and Asssassins of Skyrim. But has yet to take them up in their offers for membership, their lines are less honorable, and Max still has his morals. (At least for nowm, that could change if I want more money)
There is a great deal of strife ahead in Max's life, but he stands ready to meet it, with Sword or Flame, he and his trusty Housecarl Lydia, side by side, will defeat it, as they have a great many of the Dragons who now plague Skyrim. And like the Dragons any hardship Max faces will only result in his power and heroic standing increasing with in the land. Until such a time as Fate decides he has done enough for the world and allows him to rest, remembered as the Hero he truely is.
Tuesday, December 6, 2011
Molly vs Collette Report
Ok so im gonna try and get through this without switching my line of thought over to Skyrim.
Strategies
Dan & Molly - Deliver a message, Body Guard, Breakthrough
Bill & Colette - Supply Wagon, Exterminate (Belles), Perfect Performance
So the first 3.5 turns went poorly for the good team. Colette was having her way with my crew and just pummeling everything. But I was making him use his stones, so it was at least hurting perfect performance. I was trying line Sybelle up to use Call Belle so I could get a Rotten belle into range to deliver a message and get me some points. Bill put a kink in my plan when he used a Performer to Paralyze Sybelle. I spent the rest of turn 3 hoping he would kIll her off so Molly could summon a new one. Much to my delight Colette did pop Sybelle off with her last Magician's duel. My moment at hand Molly stepped up, resummoned Sybelle and gave her Imbue Vigor (+3 Wk). Sybelle moved into place and dropped a Rotten Belle down next to Colette who gave her Molly's Secret message, it read "Your Hat is adorable, I simply must have one, where ever did you find it? Also sorry for all the girls my minions are about to kill!"
Turn 4 was the true turning point. Bill won init, had Colette cast disapearing act on my Belle, he played in a Tome, and then stoned. the stone flipped up a 10 tome, and... the black joker. cast failed. He did some other Colette type stuff stuff. My Rogue Necro hopped in between Cassandra and a Performer, hit the performer, and then with the use of my trust Red Joker on the hit, one shot killed Cassandra. My next activation saw Sybelle charge the Wagon and deal a damage to it. So in the span of 3 activations I got a 6 VP swing and killed his best minion. We ran through the rest of turn 4 and called it at the start of 5. Colette likely would have been able to do some damage to the rest of my crew, but the Wagon was taking a beating, and I had a solid 8 vps locked up for myself as the a Dead Doxy I summoned was booking it to his Deployment Zone.
These are puppet pics because Im also digging Puppet Wars right now
This game was really interesting because of how drastically it swung halfway through. I really felt out-classed for the first half of the game, and then a couple of flips went my way and totally changed the entire scope of the game. I think a few things seriously favored me though. Collette took 2 very tough schemes and had a crappy Strategy. I had easier to perform schemes and strategies. It also helped that at Key moment flips went my way. Having the red joker in hand to ensure I could Kill Cassandra, as well as bill failing to mannequin replace on any of his Magicians duels really helped me out. Im sure if we played the same match-up again with a different setup, I would find the game to be an uphill battle.
But for today I was being able to take advantage of favorable schemes and strategies and bring home a win for Molly. Despite the fact that I feel she is a touch weaker even then the other Henchmen, I have a pretty favorable record with her, I believe its around 5-2.
So the important thing to learn here is that I'm level 13 in Skyrim. Most of my armor has been forged by me, and a ton of my stuff has been enchanted by me. Im also a werewolf. Not sure I wanna keep that, im doing a quest chain that will allow me to cure myself if I choose, gotta make a decision since its coming up.
Strategies
Dan & Molly - Deliver a message, Body Guard, Breakthrough
Bill & Colette - Supply Wagon, Exterminate (Belles), Perfect Performance
So the first 3.5 turns went poorly for the good team. Colette was having her way with my crew and just pummeling everything. But I was making him use his stones, so it was at least hurting perfect performance. I was trying line Sybelle up to use Call Belle so I could get a Rotten belle into range to deliver a message and get me some points. Bill put a kink in my plan when he used a Performer to Paralyze Sybelle. I spent the rest of turn 3 hoping he would kIll her off so Molly could summon a new one. Much to my delight Colette did pop Sybelle off with her last Magician's duel. My moment at hand Molly stepped up, resummoned Sybelle and gave her Imbue Vigor (+3 Wk). Sybelle moved into place and dropped a Rotten Belle down next to Colette who gave her Molly's Secret message, it read "Your Hat is adorable, I simply must have one, where ever did you find it? Also sorry for all the girls my minions are about to kill!"
Turn 4 was the true turning point. Bill won init, had Colette cast disapearing act on my Belle, he played in a Tome, and then stoned. the stone flipped up a 10 tome, and... the black joker. cast failed. He did some other Colette type stuff stuff. My Rogue Necro hopped in between Cassandra and a Performer, hit the performer, and then with the use of my trust Red Joker on the hit, one shot killed Cassandra. My next activation saw Sybelle charge the Wagon and deal a damage to it. So in the span of 3 activations I got a 6 VP swing and killed his best minion. We ran through the rest of turn 4 and called it at the start of 5. Colette likely would have been able to do some damage to the rest of my crew, but the Wagon was taking a beating, and I had a solid 8 vps locked up for myself as the a Dead Doxy I summoned was booking it to his Deployment Zone.
These are puppet pics because Im also digging Puppet Wars right now
This game was really interesting because of how drastically it swung halfway through. I really felt out-classed for the first half of the game, and then a couple of flips went my way and totally changed the entire scope of the game. I think a few things seriously favored me though. Collette took 2 very tough schemes and had a crappy Strategy. I had easier to perform schemes and strategies. It also helped that at Key moment flips went my way. Having the red joker in hand to ensure I could Kill Cassandra, as well as bill failing to mannequin replace on any of his Magicians duels really helped me out. Im sure if we played the same match-up again with a different setup, I would find the game to be an uphill battle.
But for today I was being able to take advantage of favorable schemes and strategies and bring home a win for Molly. Despite the fact that I feel she is a touch weaker even then the other Henchmen, I have a pretty favorable record with her, I believe its around 5-2.
So the important thing to learn here is that I'm level 13 in Skyrim. Most of my armor has been forged by me, and a ton of my stuff has been enchanted by me. Im also a werewolf. Not sure I wanna keep that, im doing a quest chain that will allow me to cure myself if I choose, gotta make a decision since its coming up.
Friday, December 2, 2011
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